Team Livery
Your car's story isn't written in the engine bay—it's painted on the doors.
Team Livery is the vehicle-customization layer in the Forza franchise that lets players dress up their cars with paint schemes, sponsor decals, racing numbers, and full graphic wraps. Found in both the Forza Horizon open-world entries and the Forza Motorsport simulation titles, it sits alongside mechanical tuning as one of the two pillars of the 'Vehicles & Tuning' experience. While engine swaps and suspension tweaks change how a car drives, Team Livery changes how it *looks*—and in a series that treats every car as a character on a stage, that visual identity matters as much as the horsepower figure.
- Category
- Vehicle Customization / Tuning System
- Appears in
- Forza Horizon series & Forza Motorsport series
- Player-facing elements
- Base paint, secondary color, decals/stickers, sponsor logos, racing number, full-wrap designs
- Access point
- Vehicle customization menu (Horizon) / Livery Editor (Motorsport)
- Shared with others
- Yes—liveries can be saved, applied to multiple cars, and in some titles shared via community platforms
- Affects performance
- No (cosmetic only)
Lore & Background
In the Forza world, a car without a livery is a car without a name. Whether you're slapping a fictional sponsor's logo across the bonnet of a Group B rally car in Forza Horizon 5's Mexican highlands or dialling in a period-correct factory paint job for a 1970s F1 car in Forza Motorsport, the livery system is how the franchise lets players project identity onto steel. The games treat this as more than a paint shop: it's a statement of allegiance, a nod to a real racing heritage, or a purely personal art project. The livery editor in the Horizon titles is deliberately playful—bold colors, cartoonish decals, mismatched sponsors—while the Motorsport editors lean toward restraint and historical accuracy, reflecting the sim-racing audience's taste for authenticity.
In Their Own Story
The sun was dropping behind the Sierra Madre, painting the dirt track in bands of amber and rust. Mara wiped grease from her forehead and stepped back from the car—a battered, wide-bodied rally machine that had seen three days of Baja-style abuse. She pulled up the livery overlay on her tablet, fingers hovering over the sponsor grid. The factory blue was still there, but she'd swapped the primary sponsor for the little coffee-roastery logo she'd found in the decal library. Racing number: 47. She'd always liked 47. It wasn't about winning the next stage. It was about the fact that when she rolled into the service park and the other crews looked up from their wrenches, they'd see *her* car. Not the catalogue spec. Hers. She hit save, set the tablet on the fender, and went back to checking her wheel nuts. The livery would hold. It always did.
Reader's Guide
Team Livery isn't a single model with a year and class; it's the customization system available to every car in the roster. Think of it as a layered paint-and-decal stack you build in the vehicle menu. Your 'stock' starting point is the factory paint color the car ships with, plus any pre-applied factory decals. From there, your levers are: base paint color (a full spectrum picker), a secondary/contrast color for accents, a decal/sticker layer where you choose from a library of sponsor logos and graphic elements, a racing-number slot with a font selector, and in later titles a full-wrap option that lets you ignore panel geometry entirely. You can push a livery as far as the game's decal library allows—stacking multiple sponsors, mixing eras, clashing colors—because the system imposes no aesthetic rules. The trade-off is purely creative: a busy, multi-sponsor look is fun but can read as cluttered, while a clean two-tone with a single number reads as purposeful. There's no performance penalty or reward; it's 100% cosmetic. Build philosophy: treat the livery like a racing driver's suit—pick one dominant color, one accent, one number you'd actually want on your own garage door, and let the rest be negative space.
Did You Know?
- In Forza Horizon titles, the livery editor is deliberately more playful and permissive than the Forza Motorsport editor, reflecting the open-world series' casual, festival-like tone versus the sim series' focus on period
- Because livery is purely cosmetic and doesn't affect mass or handling, two players can run identical mechanical setups on the same car and still look like they're driving completely different machines.
- The decal and sponsor libraries in Forza games include both real-world brand marks and entirely fictional sponsors, giving players the option to go authentic or go whimsical without leaving the menu.
- In Forza Motorsport titles, the livery editor is designed around the idea of recreating historical factory paint jobs, so the color and decal options are curated to match the era and class of the car you're editing.
More in Vehicles & Tuning
Elsewhere in the Forza universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
