Microsoft Game Studios
The publishing force that turned the Xbox into a global racing legend.
Microsoft Game Studios published the Forza racing video game series for Xbox consoles and Microsoft Windows. The franchise is primarily divided into two ongoing titles: the simulation-focused Forza Motorsport series developed by American developer Turn 10 Studios, and the arcade-style Forza Horizon series developed by British developer Playground Games. Turn 10 Studios was established in 2001 by Microsoft under its Microsoft Game Studios division to develop a series of racing games as the Xbox rival to Gran Turismo for PlayStation.
- Role
- Publisher of the Forza franchise
- Affiliation
- Microsoft Corporation
- Primary Developer Partner
- Turn 10 Studios
- Platform Focus
- Xbox and Windows
- First Major Release Era
- Early-to-mid 2000s
Verified Timeline
Lore & Background
Microsoft Game Studios established Turn 10 Studios in 2001 to create a racing series that would showcase the technological capabilities of the original Xbox, including its Xbox Live online multiplayer network. From the start, Turn 10's approach was to broaden the series' appeal to the general audience and not limit it to racing enthusiasts, passionately highlighting car culture. The first Forza Motorsport was released on May 3, 2005, featuring 231 cars and racetracks from 15 real-world and fictional locations. It established common elements for future titles including effects of damage on car performance, a paint job and decal editor, the ability to tune cars and purchase upgrades using in-game credits, and assist functions that make driving easier at the cost of bonus end-of-race credits. The franchise has sold over 14 million copies as of December 2016 (though this figure is outdated and may be disputed) and has garnered critical acclaim.
In Their Own Story
At E3 2010, Playground Games founders Gavin Raeburn, Trevor Williams, and Ralph Fulton offered Turn 10 a concept of an open-world Forza Motorsport in exchange for resources, to which Turn 10 agreed. Playground then developed what was to become Forza Horizon, collaborating with and closely backed by Turn 10. Playground Games had had a strong relationship as a third-party developer with Microsoft Studios, but it was only in a June 10 conference at E3 2018 that the company announced its acquisition by Microsoft. In 2025, Forza Horizon 5 was announced and slated for release on Sony's PlayStation 5 console in Q1/Q2 2025 as part of Microsoft Gaming's ongoing plans to distribute their first-party library on multiple platforms, marking the first time the franchise has shipped on a non-Xbox console.
Reader's Guide
Until 2019, each installment of the franchise series had alternated on a biennial basis; the Motorsport entries were released in odd-numbered years, while the Horizon entries were released in even-numbered years. This pattern was altered due to the absence of a new Motorsport game in 2019. In July 2025, Turn 10 Studios was reported to have lost almost half of its then-current workforce amidst layoffs being conducted at Microsoft Gaming ahead of the new financial year. Shortly thereafter, reports anticipated that the developer would be reorganized into a support studio for future Forza Horizon entries. This was later confirmed in a blog post by Turn 10 Studios in December 2025, which announced that Forza Motorsport would receive no further content updates, though its servers would remain active. Microsoft Gaming leadership has clarified that the Forza Motorsport franchise remains a parked asset rather than a discontinued one, leaving the series long-term future open for future strategic re-engagement.
Did You Know?
- Turn 10 Studios was established in 2001 by Microsoft under its Microsoft Game Studios division to develop a series of racing games as the Xbox rival to Gran Turismo for PlayStation.
- Drivatars, a portmanteau of driver and avatar, were introduced in Forza Motorsport 5 and are an artificial neural network used by AI racers in subsequent titles.
- ForzaTech is the proprietary video game engine created by Turn 10 Studios, trademarked by Microsoft in 2015, and has since been used to develop current Forza games; it is also being used for the upcoming Fable reboot, wh
- Forza Motorsport 3, released on October 27, 2009, launched with 416 cars from 57 manufacturers.
- In 2025, Forza Horizon 5 was announced for release on Sony's PlayStation 5 console, marking the first time the franchise has shipped on a non-Xbox console.
Frequently Asked Questions
Who is Microsoft Game Studios?
They were the publishing division of Microsoft Corporation responsible for releasing the original Forza titles on Xbox consoles. This entity later evolved into what we now know as Xbox Game Studios.
What role did they play in the franchise's creation?
The division commissioned Turn 10 Studios in 2001 specifically to build a simulation racing rival to Gran Turismo for the first Xbox. They managed the publishing duties while developers handled the actual game construction.
Which specific Forza series did they publish?
Microsoft Game Studios oversaw both the simulation-heavy Motorsport line and the open-world Horizon arcade style games during their active tenure. These titles were released primarily for Xbox hardware and later Windows PC.
Why are they important to racing game history?
Their investment established Turn 10 as a premier developer, turning the Xbox into a dominant platform for automotive simulations in the early 2000s. This partnership created a lasting legacy that continues under new branding today.
Does Microsoft Game Studios still exist?
The specific division name was eventually rebranded to Xbox Game Studios, but its publishing legacy remains intact within Microsoft Corporation. Current Forza releases continue the work originally championed by this historic unit.
More in History & Legacy
Elsewhere in the Forza universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
